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Scripting

The Walkers
Flow.JPG

Design the state machine for the commun enemies

- Point out the actions of the enemies

- Propose differents states
- Development of a structure
- Creating a schema
While programming the enemies state machine, I had to make sure that the fields in Unity's inspector were already assigned or otherwise clear and simple for the level designers to use.
Another part of my job was to give them a lesson on how to make enemies work wwell and write documentation for them.

Code example

Ingredients
The ingredients I worked on are used in puzzles.

- Wind
- Mannuel shutters
- Crate
- Bookcase
To script the ingredients, I started by thinking of the logic I want to implement.
After testing the ingredients in my gym and make sure they work fine, I created some prefabs for the level designer.
From this moment, I had to show them how to integrate the ingredients in Unity.
I waited for their feedbacks to modify them.
At the end of the production, we were in the polish phase.
I worked on each ingredient to bring them to their final version.

Code example
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©2023 par Frédérike Leclerc. Créé avec Wix.com

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