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Game Design

The combat design requires players to be precise.
It is possible to fight with a knife or an axe.
Fights are short but difficult.
There is a weak point system for the Walkers.
*Only the axe fight is in the final version of the game*
Create by Saba Goschadze.
The Walkers are the common enemies in our game.
The intent behind their design resembles that of typical zombies.
Alone, they are not very threatening, but with several, the difficulty and the tension increase.

The Walkers were create with Richard Loiselle.
Create by Timothé Fontaine.
I had to group all the ingredients in a document and write down their informations.
That includes, their name, their metrics, their descriptions, their degree of priority and their degree of risk.
This document had to stay up to date and I had to make sure that all the departments had the same informations.
Clic on the image to know the artists.
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